Ten thousand miles of road between two empires. Walk it as a trader, hunt it as a mercenary, or bleed it dry as a thief.
No calling is strongest. The Thief robs the Trader, the Hunter cuts down the Thief, and the Trader outruns the Hunter. The road decides who wins today.
Carries the goods that make the road worth walking. Rich if it survives the crossing.
Escorts the caravan or cuts down the thief who threatens it. Paid in coin and reputation.
Strikes fast, steals faster, and is gone before the Hunter's horn sounds.
Every change to the road is entered here, dated and signed, same as any other debt.
Hunters now track fresher trails. Thieves have a shorter window to vanish after a job goes wrong.
A western mountain crossing shortens the road by two days. Bandits found it first.
A counting error at the Xienne checkpoint has been corrected. Past losses are not refunded.
One continuous road connects five waypoints. Every caravan walks the same stretch of dust — what changes is who's waiting along it.
Pick a trade, pack your cart or your blade, and find out which end of the loop you're on.
Join a Caravan