One Road  ·  East to West  ·  No Safe Passage

SILKMARCH

Ten thousand miles of road between two empires. Walk it as a trader, hunt it as a mercenary, or bleed it dry as a thief.

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Xienne Route
Open
Rholt Pass
Open
Bandit Activity
Heavy
Silk Index
214g
Caravans Active
3,406
Choose Your Trade

Three Roles, One Loop

No calling is strongest. The Thief robs the Trader, the Hunter cuts down the Thief, and the Trader outruns the Hunter. The road decides who wins today.

Trader

Carries the goods that make the road worth walking. Rich if it survives the crossing.

TRADE
SPEED
COMBAT

Hunter

Escorts the caravan or cuts down the thief who threatens it. Paid in coin and reputation.

TRADE
SPEED
COMBAT
🗡

Thief

Strikes fast, steals faster, and is gone before the Hunter's horn sounds.

TRADE
SPEED
COMBAT
Patch Notes, Kept as Trade Records

The Ledger

Every change to the road is entered here, dated and signed, same as any other debt.

Season 4
Entry 88
Balance
Thief Detection Reworked

Hunters now track fresher trails. Thieves have a shorter window to vanish after a job goes wrong.

Season 4
Entry 71
New Route
The Rholt Pass Opens

A western mountain crossing shortens the road by two days. Bandits found it first.

Season 4
Entry 52
Fix
Cargo No Longer Vanishes at Border Posts

A counting error at the Xienne checkpoint has been corrected. Past losses are not refunded.

East to West

The Road

One continuous road connects five waypoints. Every caravan walks the same stretch of dust — what changes is who's waiting along it.

XIENNE
TABAR HOLD
DUSTWATCH
KHARVENNA
RHOLT

The road doesn't wait for anyone.

Pick a trade, pack your cart or your blade, and find out which end of the loop you're on.

Join a Caravan